New for UMAJIN 3.3 is the ability to change shaders in real time!

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Shaders are very easy to instance in Umajin 3.3, here is the code required to set up the lighting and the textures and matrices to be passed through.

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This video shows the real magic though. Here Richard is making changes to his DirectX shader files and seeing the changes applied instantly to the running application just by saving the .fx file!

Cheers
David