This is a new metaphor for Fingertapps where we use the UMAJIN engine to provide apparently infinite resolution in an explorable information wall. Also active elements like videos can be embedded on the wall.
This is great for product information where you can provide an overview at the top level, and progresively more information as a user zooms in on that product.
Because active elements can be scattered at different levels it does not restrict the designer from placing video, web pages, panoramas, menus, or 3D content where they wish.
The background image is prepared at maximum resolution and then turned into quad tree style tiles (as you would see in an online mapping solution).
This is a mipmap diagram, but the principal is very similar. Just imagine the larger image levels being split into many tiles the same size as the smallest level of detail.
This ability to only load the onscreen tiles for the current zoom level is what allows us to have such a large virtual image without blowing out the video memory on the graphics card.